Documentation / dataflow-async / com.femastudios.dataflow.async.extensions / kotlin.Short
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Extensions for kotlin.Short

coerceAtLeast

Same as coerceAtLeast, but accepts Attribute and returns a new Attribute.

fun Short.coerceAtLeast(minimumValue: Attribute<Short>): Attribute<Short>

coerceAtMost

Same as coerceAtMost, but accepts Attribute and returns a new Attribute.

fun Short.coerceAtMost(maximumValue: Attribute<Short>): Attribute<Short>

coerceIn

Same as coerceIn, but accepts Attribute and returns a new Attribute.

fun Short.coerceIn(minimumValue: Attribute<Short>, maximumValue: Attribute<Short>): Attribute<Short>
fun Short.coerceIn(minimumValue: Attribute<Short>, maximumValue: Short): Attribute<Short>
fun Short.coerceIn(minimumValue: Short, maximumValue: Attribute<Short>): Attribute<Short>

compareTo

Same as compareTo, but accepts Attribute and returns a new Attribute.

fun Short.compareTo(other: Attribute<Byte>): Attribute<Int>
fun Short.compareTo(other: Attribute<Double>): Attribute<Int>
fun Short.compareTo(other: Attribute<Float>): Attribute<Int>
fun Short.compareTo(other: Attribute<Int>): Attribute<Int>
fun Short.compareTo(other: Attribute<Long>): Attribute<Int>
fun Short.compareTo(other: Attribute<Short>): Attribute<Int>

div

Same as div, but accepts Attribute and returns a new Attribute.

operator fun Short.div(other: Attribute<Byte>): Attribute<Int>
operator fun Short.div(other: Attribute<Double>): Attribute<Double>
operator fun Short.div(other: Attribute<Float>): Attribute<Float>
operator fun Short.div(other: Attribute<Int>): Attribute<Int>
operator fun Short.div(other: Attribute<Long>): Attribute<Long>
operator fun Short.div(other: Attribute<Short>): Attribute<Int>

downTo

Same as downTo, but accepts Attribute and returns a new Attribute.

infix fun Short.downTo(to: Attribute<Byte>): Attribute<IntProgression>
infix fun Short.downTo(to: Attribute<Int>): Attribute<IntProgression>
infix fun Short.downTo(to: Attribute<Long>): Attribute<LongProgression>
infix fun Short.downTo(to: Attribute<Short>): Attribute<IntProgression>

minus

Same as minus, but accepts Attribute and returns a new Attribute.

operator fun Short.minus(other: Attribute<Byte>): Attribute<Int>
operator fun Short.minus(other: Attribute<Double>): Attribute<Double>
operator fun Short.minus(other: Attribute<Float>): Attribute<Float>
operator fun Short.minus(other: Attribute<Int>): Attribute<Int>
operator fun Short.minus(other: Attribute<Long>): Attribute<Long>
operator fun Short.minus(other: Attribute<Short>): Attribute<Int>

plus

Same as plus, but accepts Attribute and returns a new Attribute.

operator fun Short.plus(other: Attribute<Byte>): Attribute<Int>
operator fun Short.plus(other: Attribute<Double>): Attribute<Double>
operator fun Short.plus(other: Attribute<Float>): Attribute<Float>
operator fun Short.plus(other: Attribute<Int>): Attribute<Int>
operator fun Short.plus(other: Attribute<Long>): Attribute<Long>
operator fun Short.plus(other: Attribute<Short>): Attribute<Int>

rangeTo

Same as rangeTo, but accepts Attribute and returns a new Attribute.

operator fun Short.rangeTo(other: Attribute<Byte>): Attribute<IntRange>
operator fun Short.rangeTo(other: Attribute<Int>): Attribute<IntRange>
operator fun Short.rangeTo(other: Attribute<Long>): Attribute<LongRange>
operator fun Short.rangeTo(other: Attribute<Short>): Attribute<IntRange>

rem

Same as rem, but accepts Attribute and returns a new Attribute.

operator fun Short.rem(other: Attribute<Byte>): Attribute<Int>
operator fun Short.rem(other: Attribute<Double>): Attribute<Double>
operator fun Short.rem(other: Attribute<Float>): Attribute<Float>
operator fun Short.rem(other: Attribute<Int>): Attribute<Int>
operator fun Short.rem(other: Attribute<Long>): Attribute<Long>
operator fun Short.rem(other: Attribute<Short>): Attribute<Int>

times

Same as times, but accepts Attribute and returns a new Attribute.

operator fun Short.times(other: Attribute<Byte>): Attribute<Int>
operator fun Short.times(other: Attribute<Double>): Attribute<Double>
operator fun Short.times(other: Attribute<Float>): Attribute<Float>
operator fun Short.times(other: Attribute<Int>): Attribute<Int>
operator fun Short.times(other: Attribute<Long>): Attribute<Long>
operator fun Short.times(other: Attribute<Short>): Attribute<Int>

until

Same as until, but accepts Attribute and returns a new Attribute.

infix fun Short.until(to: Attribute<Byte>): Attribute<IntRange>
infix fun Short.until(to: Attribute<Int>): Attribute<IntRange>
infix fun Short.until(to: Attribute<Long>): Attribute<LongRange>
infix fun Short.until(to: Attribute<Short>): Attribute<IntRange>